About Pocket Gamer Connects London
Like most of the activities under the Steel Media banner, Pocket Gamer Connects aims to be a wholly inclusive event, providing something of value to a wide range of industry players – from global corporations looking to hone their strategy right down to small indie developers seeking out a little inspiration and some new contacts.
Pocket Gamer Connects London will tackle the industry from two angles. On the macro scale we’ll look at global game publishing strategies and opportunities with a focus on the most interesting markets and hottest topics (including global regulation and brand marketing).
Then on the more micro level, our Indie survival guide will look at the process of game making, covering off everything from creativity through production to sustainability and asking how can you marry the games you want to make with the business models that are working and trying to establish the formula for the next billion dollar game.
Block bookings: Please contact [email protected] if you wish to purchase more than 5 tickets.
Students: The significantly discounted student ticket applies to anyone currently enrolled in a games industry-related course (and NOT currently in employment within the games-related industry – i.e. not a developer/UA manager/etc in possession of a student card). This is checked and ineligible tickets will be cancelled.
Universities/institutions interested in group booking discounts should contact [email protected].
Press Pass: Please apply for accreditation.
Very Big Indie Pitch: If you are registering for the VBIP you will be sent a code to register for the conference – you DO NOT require to purchase a Developer Ticket separately. More details on the VBIP can be found here.
Pocket Gamer Connects London Websites:
Official Website: http://www.pgconnects.com/london/
The Global Game Jam (GGJ) is the world’s largest game jam event. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal.
The weekend stirs a global creative buzz in games… while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. Although the event is heavily focused on programming, there are many other areas where people who don’t code can contribute to a game.
See more at: http://globalgamejam.org/
Some of our outstanding speakers coming to #Ludicious19:
Robin Hunicke (Funomena / e.g. Journey & Wattam), Noah Falstein (Mindmaze), Steven Gaynor(Fulbright), Richard Lemarchand (USC Interactive Media & Games Division / Uncharted Series), Mikael Haveri (Housemarque / Nex Machina & Resogun), Farrell Edwards (The Void), Anita Sarkeesian (Feminist Frequency), Rami Ismail (Vlambeer), Kate Edwards(Geogrify), Thomas Bidaux (ICO Partners), Tsahi Liberman (Simpool), Ari Pulkkinen (AriTunes), Tanya X. Short (Kitfox Games / Boyfriend Dungeon), Saku Lehtinen (Remedy Entertainment / Alan Wake & Max Payne)