MTG Arena Deck TIps WIcked Combos For Those who complain Aboout Being Tired of playing against the same old Deks and the big one I hear about still is Mono-Red This Burn deck One would think theseBUrn decks have been King of the hill forever another is Mill Decks.

These types of decks are very stable not every time but they are the key is not to allow them to Ramp up to quickly Keep knowing them back. Wicked there are many many wicked combos in the game that can do just that and they are not that hard to put together by even the casual player Here is one Here is just 3 cards you can put in a deck if things work as they should are like magic they self ramping comb with a tak down punch every move.

Start with a Mono Deck base the # card combo I am going to Show happens to be green but every color has them some easier to come by than others =m the 3 card I am showing today Happen to be green .

It usually takes a

THis Frist one look Basic cally harmlesss From the Start

Card Name:Nessian HornbeetleMana Cost:

Converted Mana Cost:2Types:Creature — InsectCard Text:At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.

THis one if you control a 4 power card each turn it will ad +! +! counter Harnless yes on its own BUt Ad this one and suddenly the odds get much better very fast and a lot more dificult for any opponent.

Gemrazer Creature — Beast Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

Now you Cast this one out Mutate that Beetle Put it RIght on Top the Frist thing it does is takes out that artifact card that is a thron in your side if its there , it is 4 Power in your control and as such the beetle is ramping the power up on every play its a lot it has reach to get them low power flying cards that get under your skin and ramp up the tother side life force as well.

Now this on its own is tough on in many way how ever there is more yup you add this card to the Combo

Card Name:Ram Through

Types: InstantCard Text:Target creature you control deals damage equal to its power to target creature you don’t control. If the creature you control has trample, excess damage is dealt to that creature’s controller instead.Flavor Text:”Need a medic! And some stonemasons!”

This On WIll take will Provide Power of a Card you control to help take down a card on the other side Just one but this can be a big help as toy above combo Grows more powerful each turn RIght. Now your Playing with FIre yourself this Combo takes 5 Mana to get going but it’s all good Dealing with Mono Decks of 60 cards half mana Cards Normally you can get that 5 mana in 2 to 3 turns you want 4 of each of these in your deck tuck a couple more Lower power handy Green cards in this combo and start Cleaning house on them Mill and Burn decks.

Like I said Look in your Card this is only One such combo there is hundreds of others very much like it Even Red Decks have this Combo Let hope the most of players you come across have forgotten about them 🙂

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