In their last production update of the year, ROCKFISH Games thanks the many supporters of EVERSPACE™ 2 for their understanding regarding the postponed start of the Early Access version on Steam to January 2021. The new schedule also allows additional content that will be playable at the start of Early Access.

The team has shared a visual teaser of what the “The Ancients‘ Rifts ”stretch goal from the Kickstarter campaign will bring to EVERSPACE™ 2. While the additional endgame sector offering extra tough challenges and high-quality loot won’t be available in Early Access, observant pilots can discover the remains of ancient ruins of the mysterious extraterrestrial race, known from its predecessor in the star system Union.

 available in the Kickstarter update.

It usually takes a

Concept art overpaint: Around Prescott Plaza, travelers will be able to delve into all the human, as well as alien, guilty pleasures you can think of; as an antipole to the grim reality of living a harsh life in the Demilitarized Zone, dating back to the peace treaty between humans and the Okkar, known from the predecessor.

Furthermore, ROCKFISH Games shared details about the new internal “Enemy Caster” tool their Level and Gameplay Designer have been using to rapidly create and test enemy encounters. This new tool allows the team to create and to playtest a wide variety of scenarios much faster, which will result in more interesting battles spread throughout EVERSPACE™ 2. For the first two star systems, which players will experience during Early Access, over two dozen enemy types have been created, and the team will continuously expand on this roster over the next 12 months to populate the planned six to eight hand-designed star systems in the final game.

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