“A Lozenge” – interactive mother-daughter road trip, dedicated to children of divorce – coming to Steam and itch.io on August 27th, 2020

STEAM GAMES

On 27th August 2020, Party for Introverts will be releasing their new short interactive story, “A Lozenge”, about a mother-daughter road trip and motion sickness, dedicated to children of divorce.

“A Lozenge” is the third in Party for Introverts’ anthology of emotion-driven interactive short stories, along with “Thing-in-Itself” and “From Head to Toe”.
Quick facts: Contacts:
Game title: A Lozenge
Developer: Party for Introverts
Based in: London, UK
Platform: PC, Mac
Release date: 27th August, 2020
Price: $1.99 Email: [email protected]
­­Twitter: https://twitter.com/PIntroverts
Facebook: https://www.facebook.com/PIntroverts/
Website: https://partyforintroverts.com/

Store Links:

Steam page: https://store.steampowered.com/app/1354100/A_Lozenge
itch.io page:  https://pintroverts.itch.io/a-lozenge

A Lozenge trailer:
https://www.youtube.com/watch?v=6pU3o5SivFc

GAME DESCRIPTION:

Michelle is nauseous every car trip. A ginger lozenge may make her feel a little better, but this morning that’s a lot of pressure for a hard candy.

“A Lozenge” is a short interactive story about motion sickness, dedicated to children of divorce. In the format of a 10-minute visual novel, it lets the player join Lucy and Michelle on their mother-daughter road trip.

They will play as Lucy, a newly separated mother of a 9-year old, Michelle. They will hear Lucy’s thoughts, feel her doubts and anxieties and help her comfort her daughter by making occasional dialogue choices.

“A Lozenge” is the third in Party for Introverts’ anthology of emotion-driven interactive short stories, along with “Thing-in-Itself” and “From Head to Toe”.
STUDIO BACKGROUND:

Party for Introverts is a 2-person team from the United States and Russia with backgrounds in professional video game development, literature, and theatre. Based in London, our studio reaches out to collaborate with others within these industries. Combining our skills and cultural heritage, we aim to make nontraditional games that focus on emotion, story and connectivity.

Their games have been selected and showcased at international festivals, including Smithsonian American Art Museum Arcade, GameDaily Connect USA, and Taipei Game Show, and they have been featured in publications, including The Guardian, IGN, Kill Screen, Indie Games Plus.

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