Independent developer Flow Studio have reached the funding goal for Len’s Island, crossing the $33,400 AUD goal eight days into their 30-day crowdfunding campaign.

It usually takes a

Len’s Island, the studio’s debut title, is a third-person action-adventure focused around building, farming, exploration and dungeon battles, and will launch March 2021.

The Len’s Island Kickstarter can be found at

The official trailer can be found at

“We’re all set for a March 2021 launch,” says Julian Ball, Founder and Lead Designer at Flow Studio, “but reaching our Kickstarter funding goal will mean we will be able to create Len's Island to the level we are happy with releasing. Then if we reach further funding milestones, we will be able to use this money to add many additional features, continue expanding the game post-release and overall make the game better and more polished.”

The team is now looking to reach the goal of $38,000 to unlock their first stretch goal, which will introduce pets to the game. Pet's will mostly be airborne within Len's Island, the current wishlist of pets is Parrots, Flying Squirrels, Fireflies and Bees. There will even be opportunities for the community to decide what extra pets will be added into the game as well. Some of the pets are there to just stare at how cute they are, some will help light up the dark areas in the caves for you, or even sting your enemies!

Further stretch goals include co-op multiplayer, horde mode, and releases on Switch, Playstation and Xbox.
Len's Island brings excitement and progression for many playstyles, all within a vibrant and engaging world. Catering to hardcore dungeon-crawler fans, home-builders and decorators, as well as explorers and completionists, farming fanatics, collectable hoarders, and people who just want to live a simple life chopping trees as the sun goes down. With a strong focus on aesthetics and an engaging experience, it’s a blast to simply run around and explore its rich and beautiful world.

Len’s Island has been in development by Flow Studio for PC for just under three years. The team is comprised of Julian Ball (Founder & Lead Designer), Martin Tapia-Vergara (Lead Programmer) and Lars Erik Fjøsne (Music Composer & SFX). Julian’s background is in game art and graphic design, working as a freelance artist and teaching art and design online for over 6 years through his successful YouTube channel Lars is a professional music composer, sound designer and graphic designer, releasing various self-titled tracks and composing for games such as Team Fortress 2. Martin has lectured in game design and game programming, as well as worked on numerous indie-game titles over the years.


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