Quixel Megascans Library a Crucial Resource for World-Building and Development Work at Tripwire Interactive
Publisher and developer Tripwire Interactive announced today its use of Quixel Megascans, a leading online library of scanned data, in the creation of Maneater. Access to the Megascans library’s vast array of scan data has been a valuable resource for the creation process, giving Tripwire artists a strong base of mesh and texture information to build from and allowing developers to bring the varied and unique open-world environments to life in Maneater. The highly anticipated action RPG where you play as a shark, is coming soon to PC via the Epic Games Store, PlayStation®4 Computer Entertainment System, and Xbox One on May 22, 2020 with a Nintendo Switch release following later this year.
“The Quixel Megascans Library has been a crucial resource in our environment creation process,” said Andrew Kerschner, Lead Environment Artist for Maneater at Tripwire Interactive. “The vast amount of organized content contained in their library allowed our team to quickly find the needed resources to create and reach a new level of quality within our world.”
Maneater is a single-player action-RPG (aka a shARkPG), in which players must fight to survive as a baby bull shark. Grow in power as you explore a wide range of underwater environments, from swamps and rivers to beachside resorts and the deep blue sea. Your only tools are your wits, your jaws, and the uncanny ability to evolve as you feed. Eat, explore, and evolve the ultimate killing machine in Maneater.