Jadiri Gamer Magic Arena Game of the day today will be no doubt a tough day we need to cast 25 lands for the quest of the day we will most likely switch up decks but no doubt stick with mono decks as that is where the land mother load will be found as always.
Another Great Game of the day Short but sweet played all Mono Decks What a Fire Storm that was
This game of the day went way center than I thought it might and we won all but one match overall we did stick with all our Mono Decks which tend to get a higher number of land earlier on in matches they also tend to be stronger decks as well and yes the 2 go hand in hand when you have enough lands (Influence) you can play your cards.
Roday Deck we featured were " Chandra's Blaze" "Dome Destruction" and "Out for Blood" these 3 are not only mono deck they are 3 of the most powerful of the decks we use in our standard stater deck collection that ranks us up regularly.
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Chandra's Blaze Decklist
1 Chandra, Flame's Fury (M20) 294
1 Drakuseth, Maw of Flames (M20) 136
2 Chandra's Flame Wave (M20) 295
1 Shivan Dragon (M20) 335
4 Chandra's Spitfire (M20) 132
4 Ember Hauler (M20) 137
4 Pack Mastiff (M20) 152
4 Scorch Spitter (M20) 159
3 Pyroclastic Elemental (M20) 296
4 Wildfire Elemental (M20) 297
7 Mountain (M20) 273
6 Mountain (M20) 274
6 Mountain (M20) 275
6 Mountain (M20) 276
4 Chandra's Outrage (M20) 130
2 Infuriate (M20) 145
4 Shock (M20) 160
2 Cavalcade of Calamity (RNA) 95
15 Mountain (RTR) 265
2 Demolish (WAR) 123
2 Arclight Phoenix (GRN) 91
Hero card of thee day " Chandra's Spitfire " when ever the opponet get noncombate damage Chandra's Spitfire get +3+0 tillthe end of Turn this can be a massive up tick in power.
Creature — Elemental
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
the hero card to play in combinate with Chandra's Spitfire would be Wildfire Elemental Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 Look this don't seem like much but non-combate damage can be dealt in anyways and each time the Counter keeps counting up and the hit is usually always fatal
Creature — Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"