Jadiri Gamer Magic Arena Saturdays Main Event Game of the day today's quest of the day blue and green spells we will work on the best combination of decks to clear that up shouldn't be to hard there is no weekly Mastery XP till tomorrow when things rollover.
wow Saturdays Main Event Short but sweet the Simic deck just CHew through about every opponent that came by
we came back late last night and got the third game in the Event The GameAward After Party we now have 3 packs of unopenable Theros cards until they are released anyhow so project head starts on the next new bunch of card great Idea I think and we got to play that singleton style what more could you want.
it was a short game of the day today we made fast work of the quest of the day not a whole lot more happening today in-game there was just one deck of all that stood up and Took down the quest " Simic Combine" opponents all chose to conceded then finish the game with this deck today it seems.
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Simic Combine Decklist
1 Biomancer's Familiar (RNA) 158
3 Aeromunculus (RNA) 152
2 Applied Biomancy (RNA) 153
1 Hydroid Krasis (RNA) 183
2 Combine Guildmage (RNA) 163
1 Zegana, Utopian Speaker (RNA) 214
3 Sharktocrab (RNA) 206
2 Growth Spiral (RNA) 178
2 Gyre Engineer (RNA) 180
1 Incubation Druid (RNA) 131
1 Incubation // Incongruity (RNA) 226
2 Merfolk Skydiver (WAR) 205
2 Sauroform Hybrid (RNA) 140
1 Benthic Biomancer (RNA) 32
2 Titanic Brawl (RNA) 146
3 Kasmina's Transmutation (WAR) 57
1 Breeding Pool (RNA) 246
4 Simic Guildgate (RNA) 258
10 Forest (RNA) 264
10 Island (RNA) 261
2 Contentious Plan (WAR) 46
2 Galloping Lizrog (RNA) 175
1 Voracious Hydra (M20) 200
1 Stony Strength (RNA) 143
Legendary Creature — Merfolk Wizard
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
another that stood out was the Sharktocrab Creature on it when the Crab enters the creature not boosted get +1+1 this two-card come out together and get played as I discovered leads to a lot of Concededing on the other side.
Creature — Fish Octopus Crab
2GreenBlue: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
you get 3 or 4 of these 2 on your side the game ends pretty quickly is what I find