Jadiri Gamers Magic Arena Game of the day today we have a quest of the day Green or White spells we will pick what we feel the best decks to complete the q]uest to feature and bring you a Magic Arena Hero card of the Day for this days play.
Today Focus on Vigilance And Trample 2 powerful tools that allow the Rules to Twist if only briefly to Produce Maximum Impact
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Selesnya Conclave Deck List
1 March of the Multitudes (GRN) 188
1 Assure // Assemble (GRN) 221
1 Emmara, Soul of the Accord (GRN) 168
3 Conclave Tribunal (GRN) 6
3 Conclave Cavalier (GRN) 161
3 Flower // Flourish (GRN) 226
1 Venerated Loxodon (GRN) 30
3 Hunted Witness (GRN) 15
1 Knight of Autumn (GRN) 183
2 Might of the Masses (GRN) 137
2 Pledge of Unity (WAR) 210
1 Tolsimir, Friend to Wolves (WAR) 224
2 Rosemane Centaur (GRN) 197
2 Take Heart (GRN) 28
1 Conclave Guildmage (GRN) 162
3 Paradise Druid (WAR) 171
3 Healer's Hawk (GRN) 14
2 Centaur Peacemaker (GRN) 158
10 Plains (GRN) 260
10 Forest (GRN) 264
1 Temple Garden (GRN) 258
4 Selesnya Guildgate (GRN) 255
Magic Arena Hero card of the day
Trample is a keyword ability that changes the rules for assigning damage in the Combat Damage Step. An attacker with trample can deal excess damage to the defending player or planeswalker even if it is blocked. Trample is primary placed in green on the color wheel, but red 's share has been growing over time.
Vigilance is a static ability that modifies the rules for the declare attackers step. 702.20b. Attacking doesn't cause creatures with vigilance to tap.
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
"Just as leaves fall and the tree blooms again, one day I will fall and the Conclave will endure."