Don’t Die, Minerva! Launches into Xbox Game Preview and Steam Early Access Today!

Video Games

- Don’t Die, Minerva! the newest title from Xaviant, developers of The Culling, arrives today on Steam Early Access and Xbox Game Preview. Priced at $19.99 USD (varies by region) for both platforms, a free 1-hour Don’t Die, Minerva! demo is now available on Xbox.

Developers of The Culling bring rogue-lite fun to Xbox and PC this December

put a tremendous amount of care and effort into building this game, and
the launch version reflects all of the team's hard work,” said
Xaviant’s Director of Operations, Josh Van Veld. 

Watch the new Early Access launch trailer here:

Don’t Die, Minerva!
features fiendishly difficult Binding of Isaac-style gameplay. Dodging
grumpy spooks and ectoplasm spitting ghosts while blasting them with
flashlight and stuffed animal attacks gets progressively harder as
11-year old Minerva explores deeper into a haunted mansion. 

far, the feedback we've received from players who received a preview
build has been very positive.” Van Veld said. “We felt like we were
making something special, but it’s not until others start enjoying the
game and talking about it that it feels real.”

Xaviant team plans on developing additional content as they update the
game through the Steam Early Access and Xbox Game Preview periods.
Community feedback from early adopters will help drive gameplay changes
and content included in future updates. 

the launch version wrapped up we’re already looking ahead to our first
content update,” continued Van Veld. “We’re excited to add even more
variety in the form of weapons, loot, and enemies for players to
discover. We’re also dying to find out what types of things players will
be requesting.”

Don’t Die, Minerva!
fans can purchase the game now on Steam Early Access and Xbox Game
Preview. With no two runs the same, death is always right around the


Steam Store:

Microsoft Store:

About Xaviant:

Founded in 2007, Xaviant is an independent game development studio known for The Culling, the first battle royale game built from the ground up, and for 2013’s innovative Lichdom: Battlemage. Staffed with a small team of industry veterans, Xaviant is a proud member of Atlanta’s growing game development scene.

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