Don’t Die, Minerva! Xbox Game Preview and Steam Early Access Dates announced

Video Games

Don’t Die, Minerva! The upcoming procedurally generated rogue-lite game from Xaviant, developers of The Culling, has received a brand new release date! With today’s certification approval from Microsoft, the Xaviant team is excited to announce that Don’t Die, Minerva! will launch into both Steam Early Access and Xbox Game Preview on the same day, December 5, 2019. Don’t Die, Minerva! will be priced at $19.99 (varies by region) for both platforms.

https://youtu.be/3mBxzsW45FA

Developers of The Culling bring rogue-lite fun to Xbox and PC this December

“We’re
absolutely thrilled to be bringing Minerva to Xbox One alongside Steam
when we launch next month,” said Xaviant’s Director of Operations, Josh
Van Veld. “Game Preview is such a great fit for Minerva, especially when
you see the 4K enhancements we’ve developed for Xbox One X.”

With Don’t Die, MInerva!,
the team plans on adding more content as they update the game through
the Steam Early Access and Xbox Game Preview periods. Part of these
ongoing updates will be driven by community feedback gathered by early
adopters. 

“While
we’re more than proud of the game we’re shipping, it really is the tip
of the iceberg. Our roadmap for ongoing development includes more of
literally everything- weapons, loot, enemies, and levels, just to name a
few,” Van Veld said. “Each step of the process will involve community
feedback through dev blogs, surveys, and social media. Players will
absolutely help us shape our plans as we go.”

In Don’t Die, Minerva!,
players explore a haunted mansion packed with evil spirits as 11-year
old Minerva. Luckily, her flashlight and stuffed animals have become
infused with some of the magic surrounding the house, allowing her to
battle ghosts, spooks, and other creepies. 

“We’ve
found a special blend of hack-and-slash action RPG meets twin-stick
shooter, with a side of cooperative AI helpers,” Van Veld continued.
“Together with procedurally generated loot, dungeons, and affixed
enemies, rogue-lite fans are going to find a lot to love.” 

Don’t Die, Minerva!
features challenging combat, permadeath, and a procedurally generated
haunted house. A deep stat system allows players to develop new builds
on each run, finding synergies through hundreds of combinations of
weapons and gear. Permanent upgrades enhance their arsenal and allow
them to tackle the game’s higher difficulty levels.

With no two runs the same, death is always right around the corner. 

Don’t Die, Minerva! is currently available to be wishlisted on Steam. 

Links:

Steam Store: https://store.steampowered.com/app/982040/Dont_Die_Minerva/

Microsoft Store: https://www.microsoft.com/en-us/p/dont-die-minerva-game-preview/9nl86qmxbght

About Xaviant:

Founded in 2007, Xaviant is an independent game development studio known for The Culling, the first battle royale game built from the ground up, and for 2013’s innovative Lichdom: Battlemage. Staffed with a small team of industry veterans, Xaviant is a proud member of Atlanta’s growing game development scene.

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