Xaviant announced their new title, Don’t Die, Minerva!, which will launch in Steam Early Access and Xbox Game Preview this December.
This Halloween all ghouls, ghosts, spectres and shades are put on notice: your time is up this December when Don’t Die, Minerva!
arrives in Steam Early Access and Xbox Game Preview. The forces of evil don’t stand a chance against 11-year-old Minerva, heavily armed with a flashlight and a backpack full of stuffed animals!
Watch the Announcement Trailer: https://youtu.be/3mBxzsW45FA
Don't Die, Minerva! on Steam: https://store.steampowered.com/app/982040/Dont_Die_Minerva/
“With Don’t Die, Minerva!,
we have gone back to our original development recipe of having team
members pitch their ideas for our next project,” said Xaviant Director
of Operations Josh Van Veld. “We all gravitated toward the vision of a
little girl lost in a spectral world with only her stuffed bear to
protect her. From there, the idea of a rogue-lite set in a haunted house
emerged, and everything else fell into place.”
In Don’t Die, Minerva!,
players control Minerva, a child who has stumbled into a mansion packed
with evil spirits. Luckily, the house’s magic has turned her flashlight
into a powerful weapon and brought her stuffed animals to life to fight
by her side.
As a rogue-lite, Don’t Die, Minerva!
features challenging combat, permadeath, and procedurally generated
levels. No two runs are the same, and death is always right around the
corner. Combined with skillful play, permanent upgrades enable players
to tackle higher difficulty levels and help Minerva escape her ghostly
- Procedurally generated levels set in 3 distinct biomes
- Four difficulty levels to suit all tastes and skill levels
- Randomized combat encounters featuring 18 ghostly enemy types
- 3 challenging boss battles
- Affix-based loot system providing Minerva with thousands of combinations of weapons and armor
attribute system that allows players to customize their build through
gear selection and create synergies between different weapons
- Full 3D isometric dungeon-crawling, built with the power of Unreal Engine 4
a Steam Early Access / Xbox Game Preview title, Xaviant will update the
game on a regular basis, with an emphasis on new content and features
along the way, based on community feedback.
Founded in 2007, Xaviant is an independent game development studio known for The Culling, the first battle royale game built from the ground up, and for 2013’s innovative Lichdom: Battlemage. Staffed with a small team of industry veterans, Xaviant is a proud member of Atlanta’s growing game development scene.