Game Industry Conference grows even more significant in its 12th year


The Game Industry Conference (GIC) ended last Sunday in Poznan, Poland. In its 12th year GIC established its position as the biggest and most important business event of the region’s gaming industry, recording a significant growth: Over 3,500 business attendees and participants gathered for hundreds of talks and networking opportunities.

Over 3,500 participants and business attendees met again in Poznan, Poland, for the most important gaming event of the region

Over the course of the few days of the conference, 160 talks, panels, roundtables and workshops were being held. Additionally, the conference offered many side events, such as the Big Indie Pitch, the Go to China!Pitch and a Women in Games Breakfast. Other highlights of the conference were the international digital art contest Crystal Canvas 2019, 4 separate summits and, finally, the traditional, free sightseeing tours through the beautiful city of Poznan.

“We are extremely happy to look back at a successful GIC”, says main organizer Jakub Marszalkowski. “This year GIC was able to expand once again, in almost all its different areas – we’ve experienced a growing interest of Chinese publishers and, in turn, more indie developers pitching their games at the dedicated events. There has also been an increase in business visitors, which travelled to GIC from almost 50 different countries worldwide!”

The Game Industry Conference partnered up with the fast-growing MeetToMatch networking service once again, which resulted in almost 1,500 meetings being held across the three days of the conference. This marks a 30% growth in comparison to 2018 and makes GIC one of the biggest MeetToMatch events of the year.

On Friday, all GIC attendees were invited to the Epic Game Music concert, featuring orchestral adaptations of some of the best-known soundtracks of games like DoomGod of WarSuper MarioZeldaThe WitcherLeague of Legends as well as pre-release performances of tracks from games Green Hell and Of Bird and Cage.

The day after, Triternion’s MORDHAU won in the category of “Best Game” at the Central and Eastern European Game Awards (CEEGA). These awards emerged from the cooperation of 16 industry associations in Eastern European countries, thus strengthening the entire local games-industry. The award ceremony celebrating the best games of the region can be watched here in full length.

Once again, the Poznan International Fair stayed true to its long tradition of hoisting the flags of all countries expo participants come from. This year, 49 flags were raised at the famous “Iglica” tower (pavilion 11) to honor international visitors and attendees of the Game Industry Conference and Poznan Game Arena (PGA).

GIC will take place again next year along with PGA expected in mid-October 2020. For more information please visit and

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