Solo Indie Developer Richard East, creator of Volcanic Games, today announced Frontline Zed – an action-strategy topdown shooter set two weeks after a zombie apocalypse.
Frontline Zed challenges players with defending against a realistic 3D zombie onslaught by night
whilst managing their time repairing defenses, searching for weapons, and recruiting other survivors by day.
The Frontline Zed trailer can be viewed at:
Between the looting, shooting, and surviving, the circumstances and story of the world will be revealed through the player’s diary. At certain points in the game, the player will have important decisions to make – whether to help fellow survivors, or to push ahead at all costs.
Frontline Zed features unlimited zombie ragdolls, with up to 100 zombie corpses on screen. Players can collect 14 unique weapons, and will fight through 12 different American environments on their way towards rescue.
Frontline Zed was made by solo indie game developer Richard East, who smuggled his monitor and other development equipment from his homeland in Australia to Eastern Europe in order to make the game.
Frontline Zed will launch Summer 2019 on Steam for a discounted launch price of $9.99, regular price $11.99.
The Frontline Zed website and Presskit link (including GIFs and images) is available at: https://www.frontlinezed.com/
Frontline Zed can be wishlisted on Steam now: https://store.steampowered.com/app/915490/Frontline_Zed/
‘Volcanic Games’ is owned and operated by Richard East. For any enquiries or interview requests, please contact [email protected] to contact Richard directly.
- A story-driven two hours of zombie-shooting pleasure
- Full Controller support
- English, German, Russian, Chinese language support
- Inspired by classic flash games like The Last Stand
Quotes from the Developer:
“Frontline Zed is the thinking-man’s topdown shooter: with a focus on action instead of twitch responses”
“I wanted to push the limits of what a solo indie developer could achieve – using the latest games development technologies to create a visceral, 3D experience for players”
“If you pack your equipment carefully, you too can smuggle your monitor into Eastern Europe and make games”
“Development costs in Eastern Europe are 54% lower than in Australia. Moving country was the only way to release a game of this quality on an indie budget”
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