June 20, 2019 – Roblox, a global online platform bringing more than 90 million people together through play, today announced a series of updates to Roblox Education, the company’s initiative for kids to learn technical and entrepreneurial skills as they build, publish, and market their own creations on the Roblox platform. Roblox also announced it reached more than 650,000 students worldwide through its education initiatives in 2018 and expects to more than double that number in 2019.
Company introduces new global Education Hub and initiatives; plans to reach over a million students in 2019 through expanded curriculum and coding camps
“We believe fueling creativity is a great way for kids to learn, and the tremendous response to the Roblox Education Initiative from students and educators around the world validates this belief,” said Craig Donato, chief business officer at Roblox. “Our goal is to give aspiring creators of all diverse backgrounds the chance to develop the crucial skills needed to thrive, and we’re excited to expand our initiative to even more kids around the globe this year.”
Roblox Creator Challenge
In partnership with Warner Bros., Roblox will host its third Creator Challenge this summer, where students can learn how to create their own games through an intuitive, self-paced program designed for first-time developers without previous coding experience. This year’s Creator Challenge will feature exclusive virtual items from the hit Warner Bros. Pictures and Legendary Pictures release Godzilla: King of the Monsters, for participants who complete the tutorial.
Roblox Educational Curriculum and ISTE Workshop
Now in its second full year, Roblox Education tripled the amount of free content (over 60 hours) for educators to build a course curriculum centered around Roblox Studio, the free online development tool that lets users build and publish on the Roblox platform. With the Roblox Education Hub, teachers have access to everything they need to customize and teach the fundamentals of coding. The curriculum is free for any educator to use and modify in their own programs.
Next week Roblox is presenting a workshop at the annual International Society for Technology in Education (ISTE) conference.
The session, Demystifying Coding for You and Your Students with Roblox, will take place June 25 and explain how Roblox-specific curriculum can help students build their first games and learn basic tenets of entrepreneurship — all at no cost to educators and students.
Going Global with Roblox Studio
This summer, Roblox Studio will be used in more than 1,000 locations in 23 countries worldwide including the U.S., U.K., Hong Kong, Singapore, Canada, Spain, Brazil, Portugal, Russia, Australia, New Zealand, Mexico, and Ireland to teach young creators coding fundamentals, game design, digital citizenship, and entrepreneurial skills. In addition, as part of its just announced partnership with Tencent, Roblox and Tencent are sponsoring 15 young creators from China to attend week-long creator camps at Stanford University this summer. All summer camps offered by Roblox education partners have customized courses catering to a variety of different subject matters and skills.
Education partners like ConMasFuturo credit Roblox Education as a big reason for their success. This education center based in Spain has already grown to over 10 locations across the country and franchised their curriculum to over 100 educational programs in Latin America. “Roblox coding lessons have really driven the student’s creativity and pushed them to think differently and innovate,” said Antolín García, chief executive officer of ConMasFuturo.
Roblox’s mission is to bring the world together through play. Every month, more than 90 million people around the world have fun with friends as they explore millions of immersive digital experiences. All of these experiences are built by the Roblox community, made up of over two million creators. We believe in building a safe, civil, and diverse community—one that inspires and fosters creativity and positive relationships between people around the world. For more information, please visit https://corp.roblox.com.
About Godzilla: King of the Monsters
Following the global success of Godzilla and Kong: Skull Island comes the next chapter in Warner Bros. Pictures and Legendary Pictures’ cinematic Monsterverse: Godzilla: King of the Monsters, an epic action adventure that pits Godzilla against some of the most popular monsters in pop culture history. Godzilla: King of the Monsters stars Kyle Chandler, Vera Farmiga, Millie Bobby Brown, Bradley Whitford, Sally Hawkins, Charles Dance, Thomas Middleditch, Aisha Hinds, O’Shea Jackson Jr., David Strathairn, with Ken Watanabe and Ziyi Zhang. The film was directed by Michael Dougherty from a script he wrote with Zach Shields, story by Max Borenstein and Michael Dougherty & Zach Shields, based on the characters “Godzilla,” “King Ghidorah,” “Mothra” and “Rodan” owned and created by Toho Co., Ltd. Mary Parent, Alex Garcia, Thomas Tull, Jon Jashni and Brian Rogers produced the film, with Zach Shields, Barry Waldman, Hiro Matsuoka, Keiji Ota, Dan Lin, Roy Lee, Yoshimitsu Banno and Kenji Okuhira serving as executive producers. A presentation of Warner Bros. Pictures and Legendary Pictures, a Legendary Pictures Production, in association with Toho Co., Ltd., a film by Michael Dougherty, Godzilla: King of the Monsters is distributed in 2D and 3D in theatres and IMAX® by Warner Bros. Pictures, except in Japan, where it is distributed by Toho; and in China, where it is distributed by Legendary East. The film has been rated PG-13 for sequences of monster action, violence and destruction, and for some language. GodzillaMovie.com