Oxenfree developer Night School Studio released the first trailer for their heretical next game, Afterparty. Set in Hell, Afterparty is a raucous fantasy-adventure centered around two recently deceased college grads, Milo and Lola, who are desperately trying to find a way back to Earth. The catch? The only way out of Hell is to drink Satan under the table.
Janina Gavankar (Star Wars: Battlefront II, True Blood) will voice Lola, one of Afterparty’s two playable characters.
“I think it’s fair to say that if any of us turns up in Hell, our first priority will be to GTFO and get sloshed with our best friend. We want to give players real agency in accomplishing those goals,” said Sean Krankel, co-founder and studio director of Night School Studio. “Players can chat up demons and the deceased using a new dialogue system, challenge them to Satanic bar games, and drink from a huge menu of infernal cocktails, all with game changing abilities.”
Janina Gavankar (Star Wars: Battlefront II, True Blood) will voice Lola, one of Afterparty’s two playable characters. The player will alternate between playing as Lola or her best friend Milo (voiced by Khoi dao, Sword Art Online: Ordinal Scale) at various strategic and emotionally resonant points in the game, opening up exclusive dialogue choices and story lines.
“Milo is a lost puppy without Lola, and Lola loves him for it. She’s protective to the death, and even after death,” said Janina of her role. “She didn’t even like drinking when she was alive, but how could anything get worse? When in hell, do as the demons do.”
As both Milo and Lola, the player will experience a neon-drenched vision of Hell for a wild, bar-hopping night.
Exploring an interconnected network of underworld islands via the River Styx, players will be sucked into the lives of a variety of hellions’ storylines, each of which ripples into the next. What happens by the end of the night is completely up to the player.
“We wanted to merge a heavily player-driven narrative with outlandish comedy that feels surprising and spontaneous,” said Adam Hines, co-founder and lead writer. “So the player not only defines their adventure, but directly creates the outrageous situations that make any great ‘crazy night out’ story worth telling.”
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