Spanish publisher Stage Clear Studios is proud to announce its partnership with British studio Omni Systems, developers of the BAFTA and IGF nominated

Eufloria developer Omni Systems presents Starlit: Colony

Video Games

Spanish publisher Stage Clear Studios is proud to announce its partnership with British studio Omni Systems, developers of the BAFTA and IGF nominated ambient strategy game Eufloria, to launch their new title Starlit: Colony.

Starlit: Colony offers a unique approach to non-linear exploration and action in the Metroidvania genre. Gameplay revolves around photography, exploration, research and AI manipulation. Gameplay is deep and multi-layered while presenting players with plenty of action and challenge.  

A very close to final PC version of Starlit: Colony will be playable next week at GDC 2019 with the main intention of getting press and other developers feedback.
If you are interested in playing it, reply to this email to schedule a meeting or contact directly to me(at)jesusfabre(dot)com.

The player must use photography to gain knowledge of a hugely detailed and fascinating eco system. This knowledge is used to manipulate creatures and systems in order to survive. The game provides endless emergent gameplay scenarios, filled with equipment upgrades, and an engaging story.

Starlit: Colony takes place on a terraforming colony, infiltrated and infected by an alien disease. The look of the game is inspired by classic sci-fi book covers of the 70s and 80s and the major sci-fi films of that era. Each area is a visual treat for sc-fi fans. The setting evokes a strong sense of wonder and is highly interactive and alive with AI nuances. Each area is designed to be revisited many times without becoming stale.

Creatures and systems are immobilised by an alien infestation, but can be freed by the player. However, this can cause new challenges as many creatures and systems are very dangerous themselves. The player uses photography to unlock entries in an electronic encyclopaedia, describing details of an intricate eco system. Creatures affect each other, can be pitted against each other, used as weapons or pickups, and provide powerful items. Equipment upgrades, missions, photography challenges and an engaging narrative provide fuel for exploration and progress.

The game offers a 20-hour (minimum estimated, 40 hours for completionists) single player campaign containing:

  • A main mission with a strong narrative.
  • Side missions to engage with at leisure.
  • A huge number of creatures to discover and photograph.
  • A massive interactive open world to explore, with additional hidden areas offer self-contained challenges.
  • Many Achievements.
  • 4 hour ambient soundtrack by the composer of Eufloria (Brian Grainger, aka Milieu).

Eufloria developer Omni Systems presents Starlit: Colony
Playable next week at GDC 2019
2D sci-fi action adventure Metroidvania, dedicated to exploration, experimentation, emergent gameplay, and narrative. 

Madrid, 12th of March 2019 - Spanish publisher Stage Clear Studios is proud to announce its partnership with British studio Omni Systems, developers of the BAFTA and IGF nominated ambient strategy game Eufloria, to launch their new title Starlit: Colony.

Starlit: Colony offers a unique approach to non-linear exploration and action in the Metroidvania genre. Gameplay revolves around photography, exploration, research and AI manipulation. Gameplay is deep and multi-layered while presenting players with plenty of action and challenge.  

A very close to final PC version of Starlit: Colony will be playable next week at GDC 2019 with the main intention of getting press and other developers feedback.
If you are interested in playing it, reply to this email to schedule a meeting or contact directly to me(at)jesusfabre(dot)com.

The player must use photography to gain knowledge of a hugely detailed and fascinating eco system. This knowledge is used to manipulate creatures and systems in order to survive. The game provides endless emergent gameplay scenarios, filled with equipment upgrades, and an engaging story.

Starlit: Colony takes place on a terraforming colony, infiltrated and infected by an alien disease. The look of the game is inspired by classic sci-fi book covers of the 70s and 80s and the major sci-fi films of that era. Each area is a visual treat for sc-fi fans. The setting evokes a strong sense of wonder and is highly interactive and alive with AI nuances. Each area is designed to be revisited many times without becoming stale.

Creatures and systems are immobilised by an alien infestation, but can be freed by the player. However, this can cause new challenges as many creatures and systems are very dangerous themselves. The player uses photography to unlock entries in an electronic encyclopaedia, describing details of an intricate eco system. Creatures affect each other, can be pitted against each other, used as weapons or pickups, and provide powerful items. Equipment upgrades, missions, photography challenges and an engaging narrative provide fuel for exploration and progress

The game offers a 20-hour (minimum estimated, 40 hours for completionists) single player campaign containing:

  • A main mission with a strong narrative.
  • Side missions to engage with at leisure.
  • A huge number of creatures to discover and photograph.
  • A massive interactive open world to explore, with additional hidden areas offer self-contained challenges.
  • Many Achievements.
  • 4 hour ambient soundtrack by the composer of Eufloria (Brian Grainger, aka Milieu).

About Omni Systems

Omni Systems is a development studio based in the United Kingdom and founded in 2007 by Rudolf Kremers. Also manager and creative director, 
Rudolf is a veteran game developer writer, and consultant with a remarkable experience in covers screenplays, books, comics, and more. Eufloria, his most successful project to date, has been played by more than 1 Million players and was also nominated for various industry awards including a BAFTA and the renowned Independent Game Festival’s Grand Prize. Omni Systems works only on internally developed new IP, and remains fiercely independent and original.

About Rudolf Kremers

After studying film in the late 1980s in Amsterdam, Kremers forged a successful career working in interactive media and writing. He has worked on many intellectual properties including Harry Potter & the Goblet of Fire, Avatar the Last Airbender, and has published a successful text-book on game design.

Rudolf is currently working on several new projects including StarLit, Eufloria RPG, Neopolis, and an unnamed ambient Sci-Fi/horror production.

For more information visit: http://www.omni-labs.com

About Stage Clear Studios

Stage Clear Studios is an independent games developer company founded in 2012 by professionals with a strong background in the games industry. They develop their own games and also offer console porting services, full game development and art outsourcing. After the success story of bringing Max: The Curse of Brotherhood to Nintendo Switch, the next step for them is to make StarLit: Colony a success on multiple platforms.
For more information visit http://www.stageclearstudios.com
Facebook: https://www.facebook.com/StageClearStudios
Twitter: https://twitter.com/stagecs

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