Swedish independent game
dev 10 Chambers Collective - formed in 2015 by a small team of veterans
previously known for titles such as PAYDAY: The Heist and PAYDAY 2 - is
- a 4 player co-op action/horror FPS aimed at hardcore gamers. After
teasing short parts of it on social media, they’re now releasing the
full version of a short GTFO: Behind the Scenes documentary.
In the documentary, that is being released together with loads of new
screenshots, we get to see new gameplay and information about the game -
that will be available this spring (2019) on Steam.
Featuring brand new gameplay footage and information, alongside a release window in spring 2019
Chambers Collective, an independent Swedish development team led by the
game designer behind the PAYDAY franchise, Ulf Andersson, impressed a
lot of people last year when GTFO was playable at both E3 and Gamescom,
leaving it with awards such as “Best Cooperative Game” and “Editors’
Choice Award” as well as nominations for “Best of E3” and “Best in
Today, they’re releasing a short documentary
about the making of GTFO - the studio’s first game - featuring
interviews with the developers and previously unseen gameplay footage.
We get to see the evolution of GTFO, from the first rough sketches of
the enemy designs to how it has grown over its three years of
development. For example, they’ve put a lot of emphasize on dialogue,
hiring Adam Gascoine as writer - known for The Last of Us and DOOM - and
contracted experienced actors to keep the voice acting at the highest
"You're almost always running out of ammunition. You're almost always running out of health.",
says Simon Viklund, member of 10 Chambers Collective, in the
documentary, highlighting the game’s focus on stealth and strategy
rather than running and gunning. “If you want to survive you have to
use all your tools and instincts to detect a combat situation before it
happens, prepare for it, and control the action.”
information on GTFO is also disclosed, such that the story will not
unfold via the traditional story campaign mode, but will evolve through
free continuous updates of the game. In the documentary, two types of
environments are shown - mentioning that it’s inspired by Ridley Scott's
work, such as the first Alien movie - but that more will be added in
"The sort of style of the environments are purposely picked to start off in something that registers as natural and normal.", says Ulf Andersson, Creative Director for GTFO and Founder of 10 Chambers Collective. "And then, as players progress through the game, this will of course change and become... I guess, weirder and weirder."
team also emphasizes - which they’ve done since they started
communicating GTFO - that it’s a game aimed at the hardcore gaming audience; those who are willing to truly play cooperatively to face the
challenges down in the Complex.
"It is very
challenging. It is something that will put a different strain on your
team than other games, but if you're up for the challenge - this is
something for you.", says Ulf Andersson.
GTFO will be released spring 2019 and can already be wishlisted on Steam. Interact with 10 Chambers Collective on Twitter, Discord, YouTube and Facebook, and join the Ambassador Program to get development info ahead of the public.
THE HEIST® and PAYDAY 2® are registered trademarks of their respective
owners. After Impact AB is not associated with, affiliated with,
sponsored by and/or endorsed by them.
About 10 Chambers Collective
Founded in 2015, 10 Chambers Collective is an
independent studio based in Stockholm, Sweden. The studio was founded by
Ulf Andersson who also founded Overkill Software and was the brain
behind the PAYDAY franchise. GTFO is the debut title from the studio.
More information about 10 Chambers Collective is available at www.10chambers.com. For press and media enquiries, contact [email protected].
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