Art Sqool is a game that puts you in an art school, giving you artistic prompts and grading you on your performance. It’s built to inspire the player in moving past the daunting feeling of the blank canvas, helping them find inspiration through the game’s places and paintbrushes.
Gamasutra sat down with Julian Glander, creator of Art Sqool, to talk about the thoughts that went into creating a world built to draw out creativity from the player, designing prompts that would help the player get started, and giving the player fun tools that help them express the visions in their heads.
Designing Art Sqool’s wacky art tools
The biggest influence on this game is probably the 90’s classic Kid Pix, a kind of lo-fi wacky drawing program for kids with a lot of personality. Some of the brushes, like the stamp and wiggle brush, are lifted directly from there.
But a bunch of different project ideas came together into Art Sqool. I really don’t love sketching, but it’s a crucial part of working as an illustrator, so a few years ago I had the idea of making an internal app that had better sketching tools specifically tailored to my process. The Shapemaker brush, which turns any squiggle into a geometric shape, is a tool that I originally played around with for that project.
The idea of Art
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