Man of the Stars. Their campaign can be found here : Kickstarter

Man of the Stars is a survival sandbox MMOFPS taking place in a science fiction setting.
The players will set foot on procedurally created worlds, they’ll have to explore and to prospect them in order to gather resources and process them so they can craft objects, food, weapons, machines and constructions.
The game features a construction system, allowing the player and his friends to build bases, that they’ll have to defend against other players attacks, with the whole array of PVP gameplay a FPS has to offer.
Constructions and machines will allow the player to develop manufacturing infrastructures set to craft a whole array of assets, such as equipments and components, that will be tradable, thus placing the player in an economic universe with the other players.

 Man of the Stars. Their campaign can be found here : Kickstarter  Man of the Stars is a survival sandbox MMOFPS taking place in a science fiction setting. The players will set foot on procedurally created worlds, they'll have to explore and to prospect them in order to gather resources and process them so they can craft objects, food, weapons, machines and constructions. The game features a construction system, allowing the player and his friends to build bases, that they'll have to defend against other players attacks, with the whole array of PVP gameplay a FPS has to offer. Constructions and machines will allow the player to develop manufacturing infrastructures set to craft a whole array of assets, such as equipments and components, that will be tradable, thus placing the player in an economic universe with the other players. On the worlds will be procedurally placed dungeons filled with dangerous monsters the players  could defeat with their military forces, in order to obtain rewards and treasures. These worlds are linked by a portal network, allowing other players to set foot on these worlds. A complex AI behavior system was created for Man of the Stars, with it the player can give orders to workers so they ensure the infrastructure operations, and command soldiers to reinforce military strength on the battlefields. NPC inhabitants will also benefit from this system in the relationships they entertain with the players.  A capital planet in the center of the worlds network will offer to the players social and trading services, such as guild offices, trading stores, so that the empires they created can be connected through economy and diplomacy, in addition to open conflict.  With their Kickstarter campaign, Oblatif Games plan to raise 25,000 € to ensure the content production required to finish the development of Man of the Stars. They will have 30 days to reach the goal of their campaign, ending on 11/11/18. In addition to the game, backers will get exclusive physical goodies, aesthetics assets in the game, and the opportunity to participate in the game development. The game release is planned digitally on PC during Q2 2019.  Man of the Stars main features :  Limitless open world terrains : We produced a fully custom world generation system that creates vast and diverse procedural terrains, from lush forest worlds to airless moons.  Sandbox base building : After ensuring his survival on a new world, the player will have to settle bases by constructing buildings and machines, and then manage them in order to develop his industries.  Customization : Each player is unique, and so should be their respective empires. It will be possible to customize gear, base, machines, and people.  Strategy : The player won't establish an empire alone, AIs will provide help by working in the installations, and bring reinforcements during military campaigns.  Massively multiplayer content : Each server will at the moment house 100 players, we plan to extend this number to 1000 players.  PVP : The main enemy in Man of the Stars can be any of the other players, crushing enemies will be rewarded with the dominance of the universe.  PVE : The worlds will also be generous in struggles the player will have to face, alliances will have to be crafted with friends in order to defeat these. Dungeons will contain rare rewards guarded by potent monsters to defeat.  Social : War won't be the only option in Man of the Stars, alliances with player guilds, contracts, and many more will bring cooperation among the stars.  Trade : Production and Demand are core principles of any civilization, commercial operations will strengthen the player's empire.


On the worlds will be procedurally placed dungeons filled with dangerous monsters the players  could defeat with their military forces, in order to obtain rewards and treasures.
These worlds are linked by a portal network, allowing other players to set foot on these worlds.
A complex AI behavior system was created for Man of the Stars, with it the player can give orders to workers so they ensure the infrastructure operations, and command soldiers to reinforce military strength on the battlefields. NPC inhabitants will also benefit from this system in the relationships they entertain with the players.

A capital planet in the center of the worlds network will offer to the players social and trading services, such as guild offices, trading stores, so that the empires they created can be connected through economy and diplomacy, in addition to open conflict.

With their Kickstarter campaign, Oblatif Games plan to raise 25,000 € to ensure the content production required to finish the development of Man of the Stars. They will have 30 days to reach the goal of their campaign, ending on 11/11/18. In addition to the game, backers will get exclusive physical goodies, aesthetics assets in the game, and the opportunity to participate in the game development. The game release is planned digitally on PC during Q2 2019.

Man of the Stars main features :

Limitless open world terrains : We produced a fully custom world generation system that creates vast and diverse procedural terrains, from lush forest worlds to airless moons.

Sandbox base building : After ensuring his survival on a new world, the player will have to settle bases by constructing buildings and machines, and then manage them in order to develop his industries.

Customization : Each player is unique, and so should be their respective empires. It will be possible to customize gear, base, machines, and people.

Strategy : The player won’t establish an empire alone, AIs will provide help by working in the installations, and bring reinforcements during military campaigns.

Massively multiplayer content : Each server will at the moment house 100 players, we plan to extend this number to 1000 players.

PVP : The main enemy in Man of the Stars can be any of the other players, crushing enemies will be rewarded with the dominance of the universe.

PVE : The worlds will also be generous in struggles the player will have to face, alliances will have to be crafted with friends in order to defeat these. Dungeons will contain rare rewards guarded by potent monsters to defeat.

Social : War won’t be the only option in Man of the Stars, alliances with player guilds, contracts, and many more will bring cooperation among the stars.

Trade : Production and Demand are core principles of any civilization, commercial operations will strengthen the player’s empire.

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 Man of the Stars. Their campaign can be found here : Kickstarter Man of the Stars is a survival sandbox MMOFPS taking place in a science fiction setting.The players will set foot on procedurally created worlds, they'll have to explore and to prospect them in order to gather resources and process...