Chasm is now available on Nintendo Switch. Chasmis a Metroidvania-style action-platformer with RPG elements that takes inspiration from classics like Castlevania: Symphony of the Night, Zelda II: The Adventure of Link, and Mega Man. One of the more distinctive features of the game is that the world map is different every time you start a new campaign, so no two playthroughs of the game will be the same – unless you want them to be. In Chasm, you play as a new recruit undertaking your first mission for the Guildean Kingdom. Thrilled to prove your worth as a knight, you track strange rumors that a mine vital to the Kingdom has been shut down. But what you discover in the mining town is worse than you imagined: The townspeople have disappeared, kidnapped by supernatural creatures emerging from the depths. Honor-bound to solve the mystery and restore peace to the Kingdom, you embark upon an epic adventure, with deadly battles against cunning monsters, exploration of ancient catacombs and castles, and powerful new equipment hidden at every turn. Though the overall story is the same for all players, your hero's journey will be unique: each of the rooms has been hand-designed, and behind the scenes Chasm stitches these rooms together into a one-of-a-kind world map that will be your own.
"The journey to bring Chasm to fruition mirrors the epic quest found in the game. We started out as an underpowered, scrappy team with dreams of bringing Chasm to reality," said James Petruzzi, Director of Chasm. "Thanks to a lot of early support from our Kickstarter backers 5 years ago, we were able to throw ourselves into the project and achieve our vision. We're thrilled to bring Chasm to Nintendo fans around the world. Chasm lends itself well to both short play sessions and longer ones, so the Nintendo Switch is the perfect device for it."
Some features of Chasm include:
Over 80 enemies
Over 10 bosses and mini-bosses
Over 130 weapons, armor, and accessories - not including gems, potions, and other treasures to be discovered
Authentic pixel art with 384x216 native resolution
Proprietary world building engine that generates a unique map for each campaign playthrough
Approximately 10-15 hours of gameplay for one full campaign