IKINEMA, the world leader in real-time whole body solving animation technologies,
Driving continuous improvements, the RunTime middleware has seen recent advancements to bring a fully generic system and easier workflows, boosting speed and driving down cost for developers of Unreal Engine, custom game engines, and now for the highly popular Unity game engine.
Ahmed Elhasairi, IKINEMA Technical Director, “RunTime has been hugely successful for studios who create games in Unreal Engine – by opening the door to those who create using Unity as well as accessible to custom game engines will mean every developer can enjoy the same advantages that RunTime offers. With RT middleware in animation pipelines, it lightens the effort and workload for artists and developers – ultimately reducing heavy costs to studio budgets, because production timeframes become faster and streamlined with exceptional realism for character motion and response to world environments in gameplay.
IKINEMA invites all game developers to visit their booth for live demonstrations and one-to-one meetings.
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