60 Parsecs! on the galaxy. Launching on PC (Steam) for $14.99 USD (14,99 €) on September 18, 2018, the studio’s latest title transitions its trademark scavenging and survival gameplay into THE GREAT BEYOND – and like its predecessor, 60 Parsecs! has no shortage of ways to kill, maim, or generally ensure your faithful crew have a really unpleasant day in space.
Sure, we could sugar-coat it, but there’s no denying that space is really, really dangerous. Luckily for you, 60 Parsecs! makes dying FUN! Structured around fast-paced sessions where misfortune befalls your crew at an alarming rate, survival is less about anticipating impending danger, and more about learning how to best recoup from a bad situation. You never know when you’ll be challenged to in interstellar dance-off, but it’s what you do in response to it that matters. Will you cut a rug with your agile space boots, or will you wow onlookers with your steely gaze? Either way, hopefully you have something handy to heal a bruised ego (or spine) in case things go pear-shaped.
While 60 Parsecs! draws upon much of what fans loved about the first game, one of the biggest additions comes in the ability to not only choose your playable captain from a roster of five Astrocitizen cadets (who admittedly have no business being in space), but make the difficult decisions of who to take on your crew, and who to leave behind. With a maximum of 4 seats on your shuttle, you’ll only have 60 seconds to decide whose specialties you’ll need on the journey, and who you’re comfortable leaving to be vaporized in nuclear splendour.
From its cosmically replayable non-linear narrative, to a brand new crafting system, 60 Parsecs! represents the logical evolution of Robot Gentleman’s breakout hit. No one ever said making tough, life-changing decisions in space would be easy, but when those decisions involve a passing alien vessel’s AI attempting to seduce your own ship with binary poems, or death-by-giant-dung-beetle, it’s hard to complain. There’s no shortage of ways to die in 60 Parsecs!, and sometimes, the happiest (or at least most fun) ending is the one that involves utter catastrophe at the hands of a… mysterious space pizza?