Agony – Hell awaits!
Planegg, Munich, Germany May 29th 2018 – Madmind Studios today open the gates of Hell and descend all players into the world of Agony. One of the most anticipated Horror games 2018 launches today on PlayStation 4, Xbox One the all-in-one entertainment system from Microsoft - as well as PC. The PC version will unlock at 5 pm CEST.
In addition to featuring in countless “Most anticipated Horror Games 2018” lists, the Kickstarter-financed title is set to challenge players with its brutal and malevolent environments.
Agony features a full-fledged story mode as well as an open challenge system that randomly generates levels for players to explore and survive to gain new high-scores. In addition to featuring in countless “Most anticipated Horror Games 2018” lists, the Kickstarter-financed title is set to challenge players with its brutal and malevolent environments. Agony throws players in the midst of hell where they strive to stay alive and solve the riddle behind the mysterious Red Goddess; architect of this place of sorrow and pain, and the sole entity with knowledge of how escape… but there is more to the story than there seems. Haunted by nightmare creatures, players gain the ability to possess demons and other souls to find their way out of hell.
Agony Launch Trailer on YouTube: https://youtu.be/8PWnccgh90k
About Madmind Studio
Madmind Studio is a game development studio created in 2016 by Tomasz Dutkiewicz. We are the team of game developers who are working for more than ten years in the video gaming industry. Our studio comprises veteran game developers, who have worked on numerous AAA titles, such as Witcher 3, The Division, Sniper: GW2, Alien Rage, Enemy front and more. The invaluable experience we have gained with these titles allows us to use this knowledge not only to translate it into high-quality titles but also to help and train new, passionate people who are just beginning their adventure with the gaming industry. At first, our studio only had nine people. The dynamic development of the company allowed us to double the number of employees employed. We are determined to create the best possible, visually stunning games, with a unique atmosphere.
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