Mobile Online Battle Arena "League of Legends" (2009)
If Dota started the MOBA genre, League of Legends brought the genre into modern times. From the mind of one of the original creators of Defense of the Ancients, League of Legends has become a MOBA all of its own with their own large character set.
While it started as a close cousin to DOTA thanks to its three lane system, League of Legends has managed to evolve beyond being a “clone,” taking on its own identity through its vast character roster, various maps and modes, and helping to bring MOBAs into ESports. With a rising champion roster, new game-modes and major mechanical overhauls every year, League of Legends won’t be bowing down to another MOBA any time soon
League of Legends (abbreviated LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne mod, Defense of the Ancients.
In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game. The champions and setting blend a variety of elements, including high fantasy, steampunk, and Lovecraftian horror.
League of Legends was generally well received upon its release in 2009, and has since grown in popularity, with an active and expansive fanbase. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played
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