Mobile Online Battle Arena, "Heroes of Newerth" (2010)
Before offering a more simplistic MOBA experience, S2 Games threw their own into the ring in the form of Heroes of Newerth. Taking heavy inspiration from Defense of the Ancients, Heroes of Newerth is an homage to the classic MOBAs. Taking advantage of new technology, Heroes of Newerth pioneered certain MOBA features such as stat
tracking, leaving penalties, in-game voice chat, and a user friendly hero selection. Utilizing the Savage universe of previous S2 Games’ titles, the heroes and battlegrounds breathe more life and story into the Newerth world. While development has shifted to a new studio, Heroes of Newerth continues to be a welcoming MOBA to those who desire more of the classics.
Heroes of Newerth (HoN) is a multiplayer online battle arena (MOBA) video game originally developed by S2 Games for Microsoft Windows, macOS, and Linux. The game idea was derived from the Warcraft III: The Frozen Throne custom map Defense of the Ancients and was S2 Games' first MOBA title The game was released on May 12, 2010, and re-released as a free-to-play game on July 29, 2011. On May 5, 2015, Heroes of Newerth development duties passed to Frostburn Studios, with the development team moving over to the new company
Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne. Both teams are based at opposite corners of the map in their respective bases. Bases consist of buildings, barracks, towers, a hero spawning pool, and a central structure. The goal of the game is to either destroy the central structure, the World Tree (Legion) or Sacrificial Shrine (Hellbourne), of the opposite base or force the other team to concede. Players achieve this by selecting heroes with unique skills to combat the other team.