Mobile Online Battle Arena "Defense of the Ancients" or “DotA”
Who knew that a mod would eventually lead to one of the biggest gaming genres of the decade? Well, I suppose the guys who designed the original Counter Strike did but hey. Starting out as a mod on the original Starcraft before transitioning to Warcraft 3 as just a map, many hail this simple mod as the first spark leading to the raging fire of the MOBA genre as a whole.
Many core elements that MOBAs use today such as the three laned system, 5v5 combat, unique characters, and a mix of PvP and PvE elements can be attributed to the creation of this mod. While its player base has dwindled, DotA is still played today, and is viewed as a classic.
Defense of the Ancients (commonly known as DotA) is a custom scenario for the real-time strategy game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called creeps. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission.
The scenario was developed by Eul with the "World Editor" of Warcraft III: Reign of Chaos, and was ported over its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars by Meian and Ragn0r, which eventually was simplified to DotA with the release of version 6.68. This specific scenario has been maintained by several authors during development, with the current publicly anonymous developer known as "IceFrog" developing the game since March 2005.