eSports is not one-game-fits-all sport

eSports is not one-game-fits-all sport

ESports

eSports is not one-game-fits-all sport

 

eSports is not one-game-fits-all sport

 

Dissimilar to the NFL or MLB where competitors play a solitary game with set guidelines, eSports competitors contend in an assortment of amusement composes. MOBA (multiplayer online fight field) diversions like League of Legends and Dota 2, and FPS (first-individual shooter) recreations like Counter-Strike: Global Offensive (CS:GO), Call of Duty, and Halo are probably the most famous amusements to play professionally.

However any diversion where players contend can turn into an eSports amusement. Procedure amusements like StarCraft II and Hearthstone are additionally gamer top choices.

However not all eSports recreations are similarly lucrative; every competition is based on a particular amusement (or diversions), drawing differing levels of watchers and prize pools. At The International 2015, players contended in Dota 2 for a prize pool of more than $18 million. That same year, groups contended at BlizzCon World Championships, playing in World of Warcraft Arena for a prize pool of $250,000.

 

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