PROJECT BOREALIS ANNOUNCES LATEST DEVELOPMENT UPDATE ON EPISTLE 3 FAN-GAME
First in-engine footage shown; Script first draft finished; New concept art; Numerous team openings
7 May 2018: Project Borealis – EPISTLE 3 FAN-GAME The unofficial team behind Half-Life 2: Epistle 3, based on the released Marc Laidlaw’s Epistle 3 script – have released their 3rd update. The update includes the first in-engine footage, an announcement that the first story draft has been finished, new concept art, and a new music compilation. The team is also opening a number of new positions.
A video showcasing the first in-engine footage has been posted: https://youtu.be/TGEyB7y9Ou8. The update announces that the Project Borealis writing team have finished the first draft of the game’s story. It also includes new concept art, including houndeye and Combine Elite enemy designs, and a new music compilation.
Additionally, the team announced openings in a number of teams. Position details and application forms can be found in the update.
“Update 3 represents a sizable step forward in our team’s ongoing efforts to bring Marc Laidlaw’s story to life.” commented Project Borealis Project Manager Michael Dunaway, “we are proud of our team’s steady progress and can’t wait to see the community’s reactions to our efforts showcased in this update”
The update can be found in full on the team’s website at https://www.projectborealis.com/blog/update-3-first-in-engine-gameplay-and-more/ or on Reddit at https://redd.it/8hnosh
Find out more about the game and follow its progress on the official website at https://www.projectborealis.com/ .
Get involved in discussions about the game by joining our Subreddit (https://www.reddit.com/r/dreamsofhalflife3/ ) or Discord (https://discord.gg/Rkz95GS).
Make sure to also follow the team on Twitter at https://twitter.com/proj_borealisfor future updates.
Project Borealis is a development team consisting of 60+ Half-Life fans from around the world who came together to create a game based on Marc Laidlaw’s Epistle 3 (Half-Life 2: Episode 3) script, released in August 2017. The game is being created using Unreal Engine 4, which will be adapted to feel as close as possible to the Source engine used in Half-Life 2 and its episodes. For more information about the team, including updates on the game’s progress, see https://www.projectborealis.com/ .
The team can be contacted directly at [email protected]