Out now on iOS: Idle Factory Tycoon!

Out now on iOS: Idle Factory Tycoon!

Out now on iOS: Idle Factory Tycoon!

New strategy game by the makers of the wildly successful Idle Miner Tycoon

Out now on iOS: Idle Factory Tycoon!

Berlin, April 25, 2018 | Berlin-based developer Fluffy Fairy Games today released Idle Factory Tycoon, a strategy game for iOS with incremental mechanics. The game is free to play and available in Chinese Mandarin, Chinese Simplified, English, French, German, Italian, Japanese, Portuguese, Russian, South Korean, Spanish and Turkish. The Chinese version has been thoroughly focus group tested in China to make sure that the game design works well for Chinese players. An Android version has been available for some time in soft launch (rated 4,7 out of 5 stars by more than 50.000 players); this version will see its commercial release soon as well.

Idle Factory Tycoon is centered around a factory simulation, in which the player must build up supply and product chains and needs to make smart investments. The simulation is an incremental game designed to be played in multiple short sessions. While clearly developed to cater to fans of Idle Miner Tycoon, the first game of Fluffy Fairy Games (30 million downloads so far), it has more depth and more complex decision making. Idle Factory Tycoon stays true to the polished gameplay experience of Idle Miner Tycoon but provides the audience with a new flavor and a fun new mechanic.

Janosch Sadowski and Daniel Stammler, Co-CEOs and founders of Fluffy Fairy Games, say: “Idle Factory Tycoon has been developed quickly with our signature lean process but we have greatly refined the game over the last months with the help of our millions of enthusiastic players all around the world. We’re confident that Idle Factory Tycoon can repeat the runaway success of Idle Miner Tycoon!”

About Fluffy Fairy Games

Fluffy Fairy Games is a young game development studio based in Berlin, Germany. It was founded in 2016 by four IT and MBA graduates who favored a lean approach to game development: Their goal was to develop marketable prototypes faster than other studios and refine them on the fly based on player feedback. Their first game, Idle Miner Tycoon, was created in just eight weeks and went on to become a smash hit.

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