All Is Definitely Not Quiet on the Western Front in Battlefield 1
Fandom Fare – The scope of Battlefield 1’s undertaking is, when you step back from the fray and get the wide view, incredibly impressive. Epic 64-player battles on massive maps. An honest-to-goodness attempt to bring the Great War to an interactive experience. Graphics that will knock your gas mask off. And that freakin’ zeppelin!
At E3 2016, we got a chance to play a huge team deathmatch session, and the experience was nothing short of eye-popping. From flying around in a tri-plane, gazing down at the fields and village below, to piloting our own personal mini-tank, to the hardscrabble clawing of small-arms combat, Battlefield 1 delivers fantastic action all the time. While we played on a map that was equal parts idyllic country hamlet and terrifying war zone, other locations will include the Alps, the Arabian desert, and the trenches on the Western Front.
Gameplay balance feels right, even with the huge number of players in our game, with neither team easily wiping the floor with the other – even when one side gets the all-powerful zeppelin (which functions similarly to the AT-AT walkers in Star Wars: Battlefront – an on-rails beast packing a powerful artillery weapon).
One new feature for Battlefield 1 is the ability to join “squads” with other players during deathmatches. Squads match you up with teammates that complement your skillset, and allow you to join and leave servers together as a group, rather than floating around individually. These squads can consist of your friends, strangers you meet and join up with during play, or a combination of both – and playing multiplayer in 64-player matches will be significantly more difficult if you don’t take advantage of Battlefield 1’s squad system.
While we only got to play the team deathmatch mode (and believe us, it was a huge, deep experience), Battlefield 1 will have a campaign with multiple characters to control, and larger, more open levels than in previous Battlefield entries. Players will have the ability to choose their path through these levels, at least to some extent, according to developer DICE.
Read more at https://news.xbox.com/2016/06/23/definitely-not-quiet-western-front-battlefield-1/#1fjrvlWAJDTTHzTm.99
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