Tokyo Mirage Sessions #FE ReviewJuly 3, 2016
Tokyo Mirage Sessions #FE Review
It lacks the depth of the two series it combines, but Tokyo Mirage Sessions #FE has strong combat and great style.
Fandom Fare – Tokyo Mirage Sessions ♯FE (幻影異聞録♯FE Genei Ibunroku ♯FE, lit. Illusory Revelation Sharp FE) is the title for an upcoming RPG for the Wii U. A collaboration between Atlus andIntelligent Systems, it is a crossover between the Fire Emblemseries and the Shin Megami Tensei series. The game was released on December 26, 2015 in Japan and was released on June 24, 2016 in North America and Europe.
The origins of Tokyo Mirage Sessions date back to 2011, during a point when Atlus was working with Nintendo on an app for the DSi and 3DS. Kaori Ando, a producer at Nintendo, approached her coworker Hitoshi Yamagami with the suggestion that they pitch Atlus the idea of working together on a crossover between Fire Emblem and Shin Megami Tensei. Atlus intially turned down the pitch due to not having the time for the project, but in 2012 reopened talks with Nintendo regarding the idea.
The game was first announced to the public via a teaser trailer during a Nintendo Direct video presentation on January 23, 2013. The teaser consisted of character art from past Fire Emblem and Shin Megami Tensei titles and was presented with the working title of Shin Megami Tensei x Fire Emblem.
For the following two years, information on the game was sparse. Yamagami revealed to the magazine Hobby Consolas in an interview published on July 9, 2013 that the game will be set in the modern era. Nearly a year later, on June 11, 2014, Yamagami and other members of Intelligent Systems held a Q&A during E3 focused on their just-announced new intellectual property Code Name: S.T.E.A.M. During the Q&A, the question of Tokyo Mirage Sessions ♯FE’s status was brought up. Yamagami responded by saying that development was “on schedule”, but did not elaborate any further.